game:feel is an event celebrating the craft of making video games. It's targeted to professionals of the industry, while keeping its door open to entrepreneurs, students and game enthusiasts.
PROGRAM:
10:30 - 12:30 - Press START
14:00 - 18:00 - Conferences
18:30 - 20:00 - BIG Brotaru
20:00 - 22:30 - Networking Drinks
Join us for a full day celebrating the creation of video games
PRESS START
Press START is a Master Class on best practices and advices to enter the video game workplace.
10:30 - 12:30
Organized around a round-table talk format, Press START is a two hours session with our partners mediarte and Amplo on how to build your careers in video game, with feedback from professionals of the industry.
CONFERENCES
Conferences at game:feel will have a round-table format.
Steve Swink
Game Feel : a retrospective
14:00 - 14:50
In 2008, Steve Swink published Game Feel: a book synthetizing game design knowledge on the physical aspects of character movement. Now a staple of game design teachings the world over, it's time for a retrospective on the subject.
Thomas Altenburger
Achieving great motions in games
14:55 - 15:45
With his studio Flying Oak Games, Thomas Altenburger has been making game who pack a punch, and where Game Feel is front and center. In this panel, he'll share with us some of his trademark secrets on making games feel great to play.
COFFEE BREAK
15:50 - 16:10
Mathieu Beaudelin
Jusant : Feeling the height
16:10 - 17:00
By pushing players on a meditative journey that mixes puzzle and action in an experience mirroring climbing, Jusant offers a unique take on Game Feel. In this panel, co-creative director Mathieu Beaudelin will share his experience working on the project, and how this unique experience came to be.
Erin Robinson
Interlocking Narrative and Gameplay
17:05 - 18:00
In this panel, famed game designer Erin Robinson will share her experience on the ways stories can be seamlessly integrated into the gameplay. From her indie solo title all the way to AAA production, we'll get a first hand account on how to solve these problems to create amazing game experiences.
BIG BROTARU
The annual showcase of upcoming Belgian video games is back again.
Teams will take to the stage to do a five minutes demo of their project on stage. No pre-recorded video, just pure gameplay, live on stage.
The audience is the same as a regular Brotaru, just bigger and with journalists, publishers and investors added in the mix. It’s a one-time opportunity to make a splash if you’re an inspiring indie studio, or show to your fellow peers what you’ve been secretly up to.
And like all Brotarus, we end the event with a newtorking drink.
The event is reserved for games currently in development. The idea of BIG Brotaru is to showcase to your fellow peers what you've been working on. If you'd like to showcase at BIG Brotaru, you can do so using the following link:
Are you automatically selected for BIG Brotaru if you register ?
No. We run a tight show, and only have a limited amount of spots available. If we have more games than spots, a jury will select the games going on stage.
Do I need a ticket if I showcase at BIG Brotaru ?
No. Registering for the showcase automatically gets you up tickets for the entire day, wether you're selected or not. We'll forward them to you once you've registered.
Do you offer special deals for students ?
Yes. We've working on a deal with the different video game schools so you can attend the event for free. If you're a student and haven't got a ticket, get in touch with us.
Will you be recording the conferences ?
No. Unfortunately, there will be no recordings of the conferences during game:feel.
Can I come event if I don't work in video games ?
Yes. The event is open to anyone curious about the creative process behind the crafting of video games.
game:feel is an event organized by games.brussels, the association for the video game industry in the city of Brussels, Belgium
game:feel and BIG Brotaru are made possible thanks to our partners.